Ink City App
Jul. 8th, 2012 07:54 pmMun Name: Wolfie
Journal:
fuzzy_squish
Contact Info: schamer.eric@gmail.com, thescaronhisface on AIM
Other Characters: Tai Lung, Noel Kreiss, Kovu, Silverbolt
Name: Neku Sakuraba
From: The World Ends With You
Appearance:
Age: 15
Gender: Male
Personality:
For the longest time, to Neku, people were something to ignore. All they ever did was try to shove their way of thinking down your throat, and they'd never understand why you didn't want to hear it. They'd lie to each other, hurt each other's feelings, hold each other back, ruin each other's lives, all for their own selfish reasons. He wanted nothing to do with anyone else, because he wanted to be free.
What he hadn't realized, though, was that he'd been holding himself back all along. In the long run, closing himself off hadn't made him free, it had trapped him. He had to be forced to meet and interact with people to learn that, and it was only when he stood the chance of losing them—of losing everything—that he truly understood all those lessons everyone had been trying to teach him.
Over the course of three weeks, Neku went from being totally antisocial to being a pretty normal guy. He has friends now, and he meets up with them after school to hang out and goof off. Three weeks of a living hell taught him a new way to live, a way that's more fulfilling and makes him happier. "The world ends with you," he was told. When he first heard that, he didn't really get what it meant. But now he knows: if he wants his world to be bigger, to be truly free, he has to expand his horizons himself. He has to meet new people, he has to learn to trust them. The only person who was ever holding him back was him.
Backstory:
Neku Sakuraba was never very out of the ordinary, just anti-social. He had things he idolized, but preferred to keep to himself. He used his headphones to drown out the world around him, so that he could be alone. He liked it that way, even if he wasn’t as happy as he could have been. In Shibuya, he was mostly ignored, just the way he wanted it to be.
That changed when Neku found himself dropped into the Reaper’s Game, without any of his memories. He didn’t know what was going on at first, when he could suddenly read people’s thoughts and he was set upon by strange monsters. Then he encountered his first partner, Shiki. She explained everything to him—what little she did know. Shiki was a nice, outgoing girl, very cheerful and upbeat. Neku didn’t like her very much, because she dedicated herself to getting him to open up and actually talk to the people around him. Neku learned that he was dead, and that if he wanted to live again, he had to win the Game. They were in the Underground, a place where the Players couldn’t be seen by anyone in the real world, save a few specific shop owners. The Underground was full of Noise, monsters that were created by human distress, and were attracted to it. Each day, the Reapers would give the Players a mission to accomplish via text messages to their cell phones. Each mission had a time limit, which would appear on the Player’s hands. If they didn’t complete the task in time, a player would be erased and lose their chance to return to life.
The Games each last a week. On the second day, Neku and Shiki met two other teenagers from Shibuya, Beat and Rhyme. Neku found Beat to be obnoxious and loud, but he didn’t mind Rhyme as much. After completing the mission, Shiki and Neku encountered one of the Reapers, Yashiro Usagi. She told Neku that she would erase him if he didn’t erase Shiki first. Though he was very reluctant, he started to try. A man named Mr. Hanekoma interrupted him, and Shiki and Neku learned that the Reapers weren’t allowed to directly erase or attack players until the last day of the game. “Mr. H,” as he told them to call him, was a laid-back coffee shop owner in the Real Ground, who seemed to know a great deal about the Game. A day later, Rhyme was attacked by a Noise, and seemingly erased. Beat went off with Mr. H to try to save her.
Over the next couple days, Neku actually did open up a lot to his partner. He and Shiki finished the game, and Neku was devastated to learn that only one person would be allowed to come back to life. He said that Shiki should go, because he still couldn’t remember anything. Neku was forced to enter the Game a second time, with Shiki as his entry fee. If he didn’t win, Shiki would be erased, even though she had won. Beat, instead of trying to get his life back, became a Reaper.
On the first day of the second game, Neku partnered with Joshua, a strange, effeminate boy with a bad habit of never giving straight answers. It seemed that Joshua and Hanekoma knew each other, as Joshua had Mr. H upgrade their cell phones. Each day there was a mission, Joshua would almost ignore it, as if he knew exactly what the outcome would always be, no matter what. Except for one, where Neku had to make red skull pins trendy—Players in the Game could, paradoxically, affect the fashion trends in the Real Ground. During the Game, very powerful Taboo Noise started appearing. Joshua displayed a huge burst of power, and Neku was told by Mr. H that Joshua was actually alive, but still playing in the Game anyway. Joshua was on a constant quest to find and beat the Composer, the person who ran the Games. Beat attacked Joshua and Neku a few times, but always held back—there was a strange squirrel Noise on his shoulder, too.
Neku learned that the man running the game that week, Sho Minamimoto, was the one who killed him, after thinking for a few days that it had been Joshua. At the end of the game, Joshua sacrificed himself to save Neku from Sho’s attack, which destroyed Sho himself as well.
Neku woke up in the Underground once again. This time, his entrance fee was all the other players in the game. Beat made a pact with him out of nowhere, and became his third partner. He told Neku that the Noise was actually Rhyme, and that she was his little sister. Neku was a little taken aback, but agreed to help Beat find her. The Game Master for the final Game made things very simple—they only needed to play hide and seek, then defeat her. After finding almost all of Shibuya brainwashed and spouting nonsense by the end of the week, Beat and Neku made it to Shibuya River. Sho had turned back up, in a Taboo Noise body, and told them that the Game Master was hiding in Beat’s shadow the whole time. They fought and defeated her, then kept going. Sho was seen crushed under a vending machine.
They found the Conductor, who was right under the Composer in power and importance. He was the one who was brainwashing Shibuya, in order to make everyone the same and eliminate the unhappiness. He brought out Shiki, and made Beat and Neku fight her. Neku slashed the red skull pin she was wearing, returning her to normal. Joshua suddenly showed up, and the Conductor absorbed all three of Neku’s partners. He fought as hard as he could against the giant Snake Noise, his partners giving him what little aid they could.
When the battle was over, the Conductor revealed who the Composer really was: Joshua. Joshua had set up everything surrounding Neku’s death, and his continued participation in the Games. He was going to erase all of Shibuya, and the Conductor had begged and pleaded for the chance to fix it, before that had to happen. Joshua granted that, and retreated to the Real Ground. Sho had tried to attack and kill him there, and Neku was caught in the crossfire—just like Joshua wanted. Because Neku had won, Joshua was going to erase the entirety of Shibuya, so that it wouldn’t poison other Undergrounds.
To appease Neku, Joshua gave him one last chance: a duel. Pistols, count to ten, fire. Nice and easy. Tears streamed from Neku’s eyes as gunshots were heard.
The next time he woke up, everyone was safe in the Real Ground, and hanging out acting like best friends. Neku was happy. He was really, truly happy, for the first time he could really remember.
Moral Standing: Good
Dreams: To continue enjoying life, and making the most of it
Fears: Now that he has friends, Neku's scared of losing them. He'd put himself in harm's way if it meant keeping them safe.
Extra:
Other than being incredibly mobile (and getting hit pretty often regardless), Neku’s abilities are based on the pins he’s wearing, which change as often as his clothes. Depending on the pins, he can use a very, very wide range of powers, from slashing things to pieces with his hands to telekinesis to making lightning and fire to healing himself and his teammate. He can drop rocks out of nowhere, make icicles shoot out of the ground, freeze enemies in place, cause earthquakes, and much, much more. His power is limited, mostly, by only his own imagination, and nothing more. But he can only pick six powers at a time, and each must be recharged after a certain amount of use. Each pin can only be recharged a certain number of times in a single fight, so if Neku isn’t careful he could wind up being completely unable to do anything.
Neku will bring only twenty-four pins with him to the City, and the specific list of pins, their powers, and their strengths will be posted to his journal.
Neku will also have one special pin with him: his Player Pin from the Reaper's Game. This pin does two things:
First and foremost, it allows him to concentrate and "scan" the surface thoughts of any living people around him. In the Reaper's Game, this power limited by just one thing: anyone wearing their own Player Pin cannot be scanned. I'm not sure how this will work for non-humans, particularly robots or AIs. There is nothing in canon that suggests it wouldn't be able to scan non-humans, but obviously there's no case in canon for which that would become relevant.
Second, the pin lets Neku "imprint" single words or short phrases into people's thoughts while he's scanning them. It's a very simple sort of psychic suggestion: the word or phrase simply pops into the person's head. What they do with that new thought is left entirely up to them—they're not forced to act on it in any way.
Samples:
Writing Sample: Another Day, Another WTF
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Contact Info: schamer.eric@gmail.com, thescaronhisface on AIM
Other Characters: Tai Lung, Noel Kreiss, Kovu, Silverbolt
Name: Neku Sakuraba
From: The World Ends With You
Appearance:

Age: 15
Gender: Male
Personality:
For the longest time, to Neku, people were something to ignore. All they ever did was try to shove their way of thinking down your throat, and they'd never understand why you didn't want to hear it. They'd lie to each other, hurt each other's feelings, hold each other back, ruin each other's lives, all for their own selfish reasons. He wanted nothing to do with anyone else, because he wanted to be free.
What he hadn't realized, though, was that he'd been holding himself back all along. In the long run, closing himself off hadn't made him free, it had trapped him. He had to be forced to meet and interact with people to learn that, and it was only when he stood the chance of losing them—of losing everything—that he truly understood all those lessons everyone had been trying to teach him.
Over the course of three weeks, Neku went from being totally antisocial to being a pretty normal guy. He has friends now, and he meets up with them after school to hang out and goof off. Three weeks of a living hell taught him a new way to live, a way that's more fulfilling and makes him happier. "The world ends with you," he was told. When he first heard that, he didn't really get what it meant. But now he knows: if he wants his world to be bigger, to be truly free, he has to expand his horizons himself. He has to meet new people, he has to learn to trust them. The only person who was ever holding him back was him.
Backstory:
Neku Sakuraba was never very out of the ordinary, just anti-social. He had things he idolized, but preferred to keep to himself. He used his headphones to drown out the world around him, so that he could be alone. He liked it that way, even if he wasn’t as happy as he could have been. In Shibuya, he was mostly ignored, just the way he wanted it to be.
That changed when Neku found himself dropped into the Reaper’s Game, without any of his memories. He didn’t know what was going on at first, when he could suddenly read people’s thoughts and he was set upon by strange monsters. Then he encountered his first partner, Shiki. She explained everything to him—what little she did know. Shiki was a nice, outgoing girl, very cheerful and upbeat. Neku didn’t like her very much, because she dedicated herself to getting him to open up and actually talk to the people around him. Neku learned that he was dead, and that if he wanted to live again, he had to win the Game. They were in the Underground, a place where the Players couldn’t be seen by anyone in the real world, save a few specific shop owners. The Underground was full of Noise, monsters that were created by human distress, and were attracted to it. Each day, the Reapers would give the Players a mission to accomplish via text messages to their cell phones. Each mission had a time limit, which would appear on the Player’s hands. If they didn’t complete the task in time, a player would be erased and lose their chance to return to life.
The Games each last a week. On the second day, Neku and Shiki met two other teenagers from Shibuya, Beat and Rhyme. Neku found Beat to be obnoxious and loud, but he didn’t mind Rhyme as much. After completing the mission, Shiki and Neku encountered one of the Reapers, Yashiro Usagi. She told Neku that she would erase him if he didn’t erase Shiki first. Though he was very reluctant, he started to try. A man named Mr. Hanekoma interrupted him, and Shiki and Neku learned that the Reapers weren’t allowed to directly erase or attack players until the last day of the game. “Mr. H,” as he told them to call him, was a laid-back coffee shop owner in the Real Ground, who seemed to know a great deal about the Game. A day later, Rhyme was attacked by a Noise, and seemingly erased. Beat went off with Mr. H to try to save her.
Over the next couple days, Neku actually did open up a lot to his partner. He and Shiki finished the game, and Neku was devastated to learn that only one person would be allowed to come back to life. He said that Shiki should go, because he still couldn’t remember anything. Neku was forced to enter the Game a second time, with Shiki as his entry fee. If he didn’t win, Shiki would be erased, even though she had won. Beat, instead of trying to get his life back, became a Reaper.
On the first day of the second game, Neku partnered with Joshua, a strange, effeminate boy with a bad habit of never giving straight answers. It seemed that Joshua and Hanekoma knew each other, as Joshua had Mr. H upgrade their cell phones. Each day there was a mission, Joshua would almost ignore it, as if he knew exactly what the outcome would always be, no matter what. Except for one, where Neku had to make red skull pins trendy—Players in the Game could, paradoxically, affect the fashion trends in the Real Ground. During the Game, very powerful Taboo Noise started appearing. Joshua displayed a huge burst of power, and Neku was told by Mr. H that Joshua was actually alive, but still playing in the Game anyway. Joshua was on a constant quest to find and beat the Composer, the person who ran the Games. Beat attacked Joshua and Neku a few times, but always held back—there was a strange squirrel Noise on his shoulder, too.
Neku learned that the man running the game that week, Sho Minamimoto, was the one who killed him, after thinking for a few days that it had been Joshua. At the end of the game, Joshua sacrificed himself to save Neku from Sho’s attack, which destroyed Sho himself as well.
Neku woke up in the Underground once again. This time, his entrance fee was all the other players in the game. Beat made a pact with him out of nowhere, and became his third partner. He told Neku that the Noise was actually Rhyme, and that she was his little sister. Neku was a little taken aback, but agreed to help Beat find her. The Game Master for the final Game made things very simple—they only needed to play hide and seek, then defeat her. After finding almost all of Shibuya brainwashed and spouting nonsense by the end of the week, Beat and Neku made it to Shibuya River. Sho had turned back up, in a Taboo Noise body, and told them that the Game Master was hiding in Beat’s shadow the whole time. They fought and defeated her, then kept going. Sho was seen crushed under a vending machine.
They found the Conductor, who was right under the Composer in power and importance. He was the one who was brainwashing Shibuya, in order to make everyone the same and eliminate the unhappiness. He brought out Shiki, and made Beat and Neku fight her. Neku slashed the red skull pin she was wearing, returning her to normal. Joshua suddenly showed up, and the Conductor absorbed all three of Neku’s partners. He fought as hard as he could against the giant Snake Noise, his partners giving him what little aid they could.
When the battle was over, the Conductor revealed who the Composer really was: Joshua. Joshua had set up everything surrounding Neku’s death, and his continued participation in the Games. He was going to erase all of Shibuya, and the Conductor had begged and pleaded for the chance to fix it, before that had to happen. Joshua granted that, and retreated to the Real Ground. Sho had tried to attack and kill him there, and Neku was caught in the crossfire—just like Joshua wanted. Because Neku had won, Joshua was going to erase the entirety of Shibuya, so that it wouldn’t poison other Undergrounds.
To appease Neku, Joshua gave him one last chance: a duel. Pistols, count to ten, fire. Nice and easy. Tears streamed from Neku’s eyes as gunshots were heard.
The next time he woke up, everyone was safe in the Real Ground, and hanging out acting like best friends. Neku was happy. He was really, truly happy, for the first time he could really remember.
Moral Standing: Good
Dreams: To continue enjoying life, and making the most of it
Fears: Now that he has friends, Neku's scared of losing them. He'd put himself in harm's way if it meant keeping them safe.
Extra:
Other than being incredibly mobile (and getting hit pretty often regardless), Neku’s abilities are based on the pins he’s wearing, which change as often as his clothes. Depending on the pins, he can use a very, very wide range of powers, from slashing things to pieces with his hands to telekinesis to making lightning and fire to healing himself and his teammate. He can drop rocks out of nowhere, make icicles shoot out of the ground, freeze enemies in place, cause earthquakes, and much, much more. His power is limited, mostly, by only his own imagination, and nothing more. But he can only pick six powers at a time, and each must be recharged after a certain amount of use. Each pin can only be recharged a certain number of times in a single fight, so if Neku isn’t careful he could wind up being completely unable to do anything.
Neku will bring only twenty-four pins with him to the City, and the specific list of pins, their powers, and their strengths will be posted to his journal.
Neku will also have one special pin with him: his Player Pin from the Reaper's Game. This pin does two things:
First and foremost, it allows him to concentrate and "scan" the surface thoughts of any living people around him. In the Reaper's Game, this power limited by just one thing: anyone wearing their own Player Pin cannot be scanned. I'm not sure how this will work for non-humans, particularly robots or AIs. There is nothing in canon that suggests it wouldn't be able to scan non-humans, but obviously there's no case in canon for which that would become relevant.
Second, the pin lets Neku "imprint" single words or short phrases into people's thoughts while he's scanning them. It's a very simple sort of psychic suggestion: the word or phrase simply pops into the person's head. What they do with that new thought is left entirely up to them—they're not forced to act on it in any way.
Samples:
Writing Sample: Another Day, Another WTF